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Traveller rpg online character generator
Traveller rpg online character generator










traveller rpg online character generator

They always seem like less work then are really are. I have built similar rule based systems like these before. Whatever paradigm you use handling all the exceptions is going to be the majority of the work. Handling the exceptions within the rule system is what is going to make creating a useful chargen program tedious, error prone, and a lot of work. If you design the exception handling well, the rest of the work will be much easier. The main difficulty will be handling the event tables in a standard manner that allows you add new careers and expansions easily without having to know how the entire program works. They provide the basic algorithm in the rulebook. I agree that a lot of system is very easy to write. But it's been my experience that most character generation programs are used by GMs for NPCs, which means you can streamline a lot of the actual UI. I do agree with you that designing a UI for true Player Character generation could be tedious. If I feel like taking it on, I have no doubt there are programmers out there who could handle it with ease. I was thinking that an MgT one would be a good exercise for me to expand on my programming skills and try out one of other Visual Studio languages.

#Traveller rpg online character generator generator#

I'm not much of a programmer, but I've written a pretty detailed CT npc-generator in AmigaBasic, and more recently a WFRP 2nd Ed generator in VisualBasic for myself. A Traveller pc-generator actually looks much simpler than a D&D3/3.5 one, even with the sheet number of choices and special events. With today's object oriented programming languages, it still doesn't seem all that hard to write. Each special case is easy to handle individually, but together they become very tedious and complex, and it becomes difficult to make sure that all the character creation paths work. Hhawk wrote: I was thinking about implementing the event tables, special alien rules, psionics, and other special cases. I remember the MT computer games they had very nice character generation system, but they were limited in the type of character you could generate. I was thinking about implementing the event tables, special alien rules, psionics, and other special cases. The point about character generation as a group is far more germane. Mechanically, a Traveller character generator is pretty simple to write, even with all the ins and outs of MGT character generation. A NPC generator would be a more reasonable request. Besides the process is meant to be used be a group of people to get right.

traveller rpg online character generator

With the style of character generation, it seems like it would be an ideal time saver to have a simple "click and choose" character generator at a nominal fee, perhaps with low-cost expansions that add datasets from new expansions.Ī character generation, UI would be tedious to write, and would be difficult to make flexiable enough to be useful. Thepugilist wrote:I know this has be brought up in the past but I thought I'd practice some thread necromancy and bring it back to the forefront.












Traveller rpg online character generator